I spend too much time in, at the very least for someone who has only 33 years on his odometer thinking about my the legacy I'll leave behind. I'm constantly worried with my achievements and what I'll leave behind, particularly when compared to Elden Ring Runes other people--both successful and otherwise. For this reason, while playing FromSoftware's Elden Ring over the last month, I couldn't resist to read studio director Hidetaka Miyazaki's biography, if only to feel less confident about myself.
Miyazaki began his career in game development very late. At the age of 33, when he turned 33, he was already acting as director of Demon's Souls, the PlayStation 3 classic that established the oft-imitated Souls-like pseudo-genre as an iconic part of gaming's past. Since then, Miyazaki has been recognized as the creative genius behind FromSoftware's biggest projects which include Dark Souls, Bloodborne, Sekiro: Shadows Die Twice, and now Elden Ring, which released on every major gaming console (apart from Switch that is unable to cope with such huge games) on February 25. I've spent over 90 hours exploring Miyazaki's mind, and let me be honest, it can be a bit awry.
Elden Ring is an inevitable culmination of Miyazaki's legacy. It's this huge, sprawling game that draws inspiration from, practically, every FromSoftware project prior to it. The game is (and I'm sorry in advance for having to say it) Dark Souls meets Breath of the Wild. I barely know which direction I'm headed to or what I'm doing most of the time, however the game isn't too complicated that it's overwhelming with Elden Ring Runes for sale its many options and systems.